Game Designer

Age Group : 10-12
12 Sessions | 2 Per week

Starting Date

June 29th

Skills Focus

Problem solving, Logical thinking, Idea generation

Why Learn Game Design?

“What if everything that you see, is more than what you see? The person next to you is a warrior and the space that appears empty is a door to another world? What if something appears that shouldn't? You either dismiss it or accept that there is more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things."- Shigeru Miyamoto (creator of Mario)
Games are interactive and immersive experiences that have the potential to influence humans in so many different ways. As a game designer, we will learn to develop empathy and adopt a player-first approach. We learn to make rules and break them and use our life experiences and imagination as a pool of ideas that have infinite possibilities!

Program Description

Our human brains love to find patterns and problem solving is a natural human instinct. As a game tinkerer, we will start with the basics of game making by exploring and tinkering. We will enable players to feel a sense of accomplishment, and tickle their brains by making them solve simple and complex challenges. We will examine the delicate balance between chance and choice, that game designers so often use to give players just the right amount of control mixed with the essence of the 'unknown'. We will collectively define 'fun', balance ease and difficulty and examine why it differs from person to person by play testing and balancing our designs.

Program Objectives

  • Comprehend chance and choice as mechanics and how they influence player motivations
  • Analyse and describe story and aesthetics, how they add meaning to a game and how culture may influence ideas
  • Ideate, visualise, articulate, prototype and pitch simple proof of concepts by existing modifying games and ideas
  • Learn how to target different human senses by exploring design concepts
  • Use play testing to gain insights and use them to iterate and balance difficulty

Program Projects

  • Recreate games using materials around you
  • Reimagine the story and aesthetics of a game
  • Conceptualise video game ideas inspired by real life mechanics
  • Create proof of concepts that have a puzzle element or a challenge that can be solved by playing
  • Create a game prototype using a combination of handy variables and conditions and balance its difficulty by play testing

Weekly Program Breakdown

Overall Role Map

  • Game Tinkerer, 12 Sessions | 2 Per week (Current Program)
  • Game Strategiser, 12 Sessions | 2 Per week
  • World Builder, 12 Sessions | 2 Per week
  • Game Maker, 12 Sessions | 2 Per week

Learner Portfolio

Mohd. Faiz, the Entrepreneur

As an entrepreneur, Faiz empathized with the customer’s needs first then he brainstormed and iterated to find the best possible solution to the problem that his customers were facing. As the next step, he put together an execution plan. Watch Faiz present his idea to his fellow Entrepreneur classmates and to an actual real life Entrepreneur.

Lachelle, the Author

Author of ‘The Ruby of Eternal Power’. Uable’s author program has helped unlock Lachelle’s creativity and imagination. In “The Ruby of Eternal Power”, she paints a picture and draws the reader in with her wonderful words.

Tanishk, the Astronomer

Check out Tanishk’s uber cool Space Suit! His eye for detail and use of vibrant colors will definitely make an astronaut’s next space adventure safe as well as cheerful. As an astronomer, Tanishk has explored new aspects of space and the planetary systems, and also learnt about the various reasons why we need to explore our universe deeply. The further exploration of space and exp-planets has given him a deeper respect for our own planet Earth!

Arjun, the Architect

Check out Arjun’s architectural wonder! While all of us are stuck at home due to the COVID-19 lockdown, our Uabler’s have been building worlds of their own. Arjun built his spatial awareness skills and gave significant thought to his 3D city space.